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RUST ANALYTICS
LIVE98,864PLY11,699SRV
QUOTE 91.229.114.140:28015 Online NA · us5 checked 15m ago

[US] Mello Rust | Vanilla Bi-weekly

biweekly wipes vanillamoddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,407
top 43% · #1273 in NA
Rank · 7d ago
#7,872
1535 places down
Last wipe
18h ago
biweekly schedule
Next wipe
13d 5h
Thu 29 Oct, 00:07 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
4000
Procedural Map · seed 638795368
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Thu 15 Oct, 00:07 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Thu 15 Oct, 00:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 43% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 29 October, 00:07 UTCin 13d 5h

Its biweekly schedule tag · low confidence

usual gap
6.1 days
between real wipes
on rhythm
50%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2.5

Coming wipes

  1. 13d 5hThu 29 Oct, 00:07 UTC
  2. 21d 0hThu 5 Nov, 19:00 UTCFW
  3. 27d 5hThu 12 Nov, 00:07 UTC
  4. 41d 5hThu 26 Nov, 00:07 UTC

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 00:07 UTC18h ago – – running 1
Thu 8 Oct, 00:07 UTC7d ago 2 – – 0
Fri 2 Oct, 18:35 UTC13d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC13d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC21d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 16 on average38/100+29+303.5%
2Lumber BoyzNA · groups of 8+ · biweekly · 4 on average0/50+0
3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average0/100−1−100.0%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 61 on average208/225+166+394.2%
5Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 31 on average106/200+80+314.3%
6Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 29 on average64/200+41+182.4%

Quick answers

from the figures on this page

Rules & Settings

How is [US] Mello Rust | Vanilla Bi-weekly configured in terms of rules and settings?

The name of [US] Mello Rust | Vanilla Bi-weekly carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

Which map is played on [US] Mello Rust | Vanilla Bi-weekly?

The map on [US] Mello Rust | Vanilla Bi-weekly is procedural, size 4,000, with seed 638795368, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of [US] Mello Rust | Vanilla Bi-weekly?

In the top 43% of all ranked servers, [US] Mello Rust | Vanilla Bi-weekly is #9,407 on player hours over the last seven days and #1,273 in North America.

How full is [US] Mello Rust | Vanilla Bi-weekly?

On [US] Mello Rust | Vanilla Bi-weekly, 0 players are in now, out of 50 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at [US] Mello Rust | Vanilla Bi-weekly?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2.5 the crowd dropped below half.

When does [US] Mello Rust | Vanilla Bi-weekly schedule its wipes?

Its tag guides the prediction, as [US] Mello Rust | Vanilla Bi-weekly has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 00:07 UTC. This world has been running for 18 hours. A fortnightly wipe is published in its tags.

Server Info

What is the server location for [US] Mello Rust | Vanilla Bi-weekly?

The NA tag places [US] Mello Rust | Vanilla Bi-weekly in North America; its region code reads us5. Rust Analytics reports the location a server claims, not the machine's actual location. 91.229.114.140:28015 is its address.

What is the performance like on [US] Mello Rust | Vanilla Bi-weekly?

The last 48 hours average 59 server fps, the low being 29. 87,612 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,618 MB. What players feel as lag is low fps together with a rising entity count.

[US] Mello Rust | Vanilla Bi-weekly runs which version of Rust?

The version in use at [US] Mello Rust | Vanilla Bi-weekly: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is [US] Mello Rust | Vanilla Bi-weekly up, and how consistent is its uptime?

[US] Mello Rust | Vanilla Bi-weekly is up. It is taking players now. Its own uptime figure dates the last restart to roughly 11 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [US] Mello Rust | Vanilla Bi-weekly?

These tags are published by [US] Mello Rust | Vanilla Bi-weekly and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): Region code us5; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America; sc1 (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

[US] Mello Rust | Vanilla Bi-weekly appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, [US] Mello Rust | Vanilla Bi-weekly matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Connection

What is the process to join [US] Mello Rust | Vanilla Bi-weekly?

Type client.connect 91.229.114.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^b,^v,NA,gmrust,cs167781,sc1,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code Region code us5.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.