Yaki's Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,030 top 32% · #1112 in NA
- Rank · 7d ago
- #6,920 ▼110 places down
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 18 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 02:23 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 05:53 UTC12d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTC FW12d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC14d ago | 1 | – | 1.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average | 29/175 | ▼−1−2.5% | |
| 2 | [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average | 15/50 | ▪+0+0.6% | |
| 3 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 13/100 | ▲+4+36.8% | |
| 4 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average | 5/100 | ▼−3−36.8% | |
| 5 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 17 on average | 9/90 | ▪+0+1.9% | |
| 6 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 4/150 | ▼−4−51.0% |
Quick answers
from the figures on this pageMap and Rules
How is Yaki's Test Server configured in terms of rules and settings?
No gather rate appears in the name of Yaki's Test Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on Yaki's Test Server?
The map on Yaki's Test Server is procedural, size 4,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.
Activity
What is the rank of Yaki's Test Server?
In the top 32% of all ranked servers, Yaki's Test Server is #7,030 on player hours over the last seven days and #1,112 in North America.
How many players does Yaki's Test Server have?
On Yaki's Test Server, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 03:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What happens on wipe day at Yaki's Test Server?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. If it did not hold, by day 1 the crowd dropped below half.
How often does Yaki's Test Server wipe?
No next wipe can be predicted for Yaki's Test Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 6 days 14 hours ago the current world was created.
Server Info
What is the server location for Yaki's Test Server?
With the NA tag, Yaki's Test Server lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.229.114.179:28023.
What is the performance like on Yaki's Test Server?
Server fps over the last 48 hours: 237 on average, 221 at the lowest. 136,232 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 6,110 MB. Low fps and growing entities are the source of felt lag.
Yaki's Test Server is on which Rust version?
The version in use at Yaki's Test Server: Rust network protocol 2634 and build 167058, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Yaki's Test Server?
The server is live: Yaki's Test Server is online. The reported uptime puts its last restart at about 6 days 12 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
What is the meaning of the tags on Yaki's Test Server?
Published by Yaki's Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.
Yaki's Test Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Yaki's Test Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join Yaki's Test Server?
The console route: start Rust, press F1, enter client.connect 91.229.114.179:28023. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmrust,cs167058,ts8
Game
gmrust
mp100
ts8
v2634
cs167058
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.