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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 91.229.114.221:28004 Online NA · us5 checked 13m ago

ALLIANT GAMES - DEVELOPMENT

vanillamoddedcarbon
Players · last
0/ 1
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,956
top 71% · #1543 in NA
Rank · 7d ago
#15,483
473 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3800
Custom Map · seed 1337
First seen
13 Sep 2026
devrust.alliant.gg

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:00 UTC FW12d ago 0 – running 0
Wed 30 Sep, 22:50 UTC13d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC27d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average42/175+0+0.4%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average22/50+4+21.7%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average9/100−5−34.1%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average11/100−2−17.5%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average16/90+1+6.1%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average8/150+4+104.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on ALLIANT GAMES - DEVELOPMENT?

No gather rate is given in the name of ALLIANT GAMES - DEVELOPMENT. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

What is the current map on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT uses a procedural map of size 3,800 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Player Count

Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?

On seven-day player hours, ALLIANT GAMES - DEVELOPMENT sits at #15,956, in the top 71% across ranked servers and #1,543 in North America.

How full is ALLIANT GAMES - DEVELOPMENT?

0 of 1 slots on ALLIANT GAMES - DEVELOPMENT are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How does ALLIANT GAMES - DEVELOPMENT handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.

When does ALLIANT GAMES - DEVELOPMENT schedule its wipes?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 8 hours old.

Server Overview

What is the server location for ALLIANT GAMES - DEVELOPMENT?

Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 91.229.114.221:28004 is its address.

How is the performance on ALLIANT GAMES - DEVELOPMENT?

Average server fps for the last 48 hours is 30; the floor was 30. 88,285 entities is the maximum carried: buildings, deployables and everything else. Up to 2,833 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

ALLIANT GAMES - DEVELOPMENT is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is ALLIANT GAMES - DEVELOPMENT and is it currently online?

ALLIANT GAMES - DEVELOPMENT is up. It is taking players now. 14 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on ALLIANT GAMES - DEVELOPMENT?

Published by ALLIANT GAMES - DEVELOPMENT for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $rus5 (Region code): us5 is the region code; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Who manages ALLIANT GAMES - DEVELOPMENT?

The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and the 1 other server we track that publishes a alliant.gg hostname.

Where does ALLIANT GAMES - DEVELOPMENT show up in Rust Analytics lists and filters?

These Rust Analytics lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join ALLIANT GAMES - DEVELOPMENT?

Type client.connect 91.229.114.221:28004 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/alliant.

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$rus5
Region code us5 is the region code.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.