ALLIANT GAMES - DEVELOPMENT
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,956 top 71% · #1543 in NA
- Rank · 7d ago
- #15,483 ▼473 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3800 Custom Map · seed 1337
- First seen
- 13 Sep 2026 devrust.alliant.gg
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 7.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:00 UTC FW12d ago | 0 | – | running | 0 |
| Wed 30 Sep, 22:50 UTC13d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC27d ago | 1 | halved by day 1 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average | 42/175 | ▪+0+0.4% | |
| 2 | [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average | 22/50 | ▲+4+21.7% | |
| 3 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 9/100 | ▼−5−34.1% | |
| 4 | Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 20 on average | 11/100 | ▼−2−17.5% | |
| 5 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 16/90 | ▲+1+6.1% | |
| 6 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 8/150 | ▲+4+104.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on ALLIANT GAMES - DEVELOPMENT?
No gather rate is given in the name of ALLIANT GAMES - DEVELOPMENT. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
What is the current map on ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT uses a procedural map of size 3,800 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Player Count
Where does ALLIANT GAMES - DEVELOPMENT sit in the rankings?
On seven-day player hours, ALLIANT GAMES - DEVELOPMENT sits at #15,956, in the top 71% across ranked servers and #1,543 in North America.
How full is ALLIANT GAMES - DEVELOPMENT?
0 of 1 slots on ALLIANT GAMES - DEVELOPMENT are filled at the moment. Average players over the last seven days: 0.
Wipe Schedule
How does ALLIANT GAMES - DEVELOPMENT handle wipe day?
The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 1 is where the crowd fell when it did not hold.
When does ALLIANT GAMES - DEVELOPMENT schedule its wipes?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 8 hours old.
Server Overview
What is the server location for ALLIANT GAMES - DEVELOPMENT?
Its region code is us5, and ALLIANT GAMES - DEVELOPMENT lists itself in North America with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 91.229.114.221:28004 is its address.
How is the performance on ALLIANT GAMES - DEVELOPMENT?
Average server fps for the last 48 hours is 30; the floor was 30. 88,285 entities is the maximum carried: buildings, deployables and everything else. Up to 2,833 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
ALLIANT GAMES - DEVELOPMENT is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what ALLIANT GAMES - DEVELOPMENT runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is ALLIANT GAMES - DEVELOPMENT and is it currently online?
ALLIANT GAMES - DEVELOPMENT is up. It is taking players now. 14 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on ALLIANT GAMES - DEVELOPMENT?
Published by ALLIANT GAMES - DEVELOPMENT for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $rus5 (Region code): us5 is the region code; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Who manages ALLIANT GAMES - DEVELOPMENT?
The same operator most likely runs ALLIANT GAMES - DEVELOPMENT and the 1 other server we track that publishes a alliant.gg hostname.
Where does ALLIANT GAMES - DEVELOPMENT show up in Rust Analytics lists and filters?
These Rust Analytics lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join ALLIANT GAMES - DEVELOPMENT?
Type client.connect 91.229.114.221:28004 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/alliant.
Server tags
what each one meansPublished as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
