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RUST ANALYTICS
LIVE58,696PLY11,663SRV
QUOTE 91.229.114.24:28047 Online NA · us5 checked 12m ago

Project Paradox Test Server

vanillamoddedoxide
Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71% · #1552 in NA
Rank · 7d ago
#15,258
709 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC12d ago 1 – running 0
Tue 29 Sep, 20:56 UTC14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC22d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC22d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC25d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average43/175−26−37.5%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average26/50−20−43.5%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average12/100−14−53.4%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average7/100−10−57.8%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average11/90−4−25.8%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average5/150−1−17.8%

Quick answers

from the figures on this page

Server Rules

How is Project Paradox Test Server configured in terms of rules and settings?

No gather rate is given in the name of Project Paradox Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

What is the current map on Project Paradox Test Server?

The map on Project Paradox Test Server is procedural, size 4,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

What position does Project Paradox Test Server hold in the server rankings?

In the top 71% of all ranked servers, Project Paradox Test Server is #15,967 on player hours over the last seven days and #1,552 in North America.

How many players does Project Paradox Test Server have?

0 of 20 slots on Project Paradox Test Server are filled right now. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Project Paradox Test Server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.

How often does Project Paradox Test Server wipe?

There is no next wipe to predict for Project Paradox Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 8 hours.

Server Overview

Where can Project Paradox Test Server be found?

The NA tag places Project Paradox Test Server in North America; its region code reads us5. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.24:28047.

Is Project Paradox Test Server performing well?

Average server fps for the last 48 hours is 60; the floor was 60. At its peak it held 113,580 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,825 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Project Paradox Test Server running?

Rust network protocol 2633 and build 165217 on Linux is what Project Paradox Test Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Project Paradox Test Server up, and how consistent is its uptime?

Project Paradox Test Server is up. It is taking players now. 12 days 5 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Project Paradox Test Server?

Published by Project Paradox Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Project Paradox Test Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Project Paradox Test Server matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Project Paradox Test Server?

Type client.connect 91.229.114.24:28047 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players Slot count: 20.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.