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RUST ANALYTICS
LIVE58,696PLY11,663SRV
QUOTE 91.238.98.151:28015 Offline checked 12d ago

Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,413
top 69%
Rank · 7d ago
#16,111
302 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average274/325+34+14.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average264/325+79+42.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average330/350−72−17.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average248/300+86+53.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250+2+4.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average220/350+57+35.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

No gather rate is given in the name of Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Population

What is the rank of Test?

For the last seven days, Test holds rank #16,413 on player hours, in the top 69% of all ranked servers.

How many players does Test have?

Right now, Test is offline; the last sighting was 12 days 7 hours ago.

Wipe Frequency

On what cycle does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 7 hours old.

Server Info

Where can Test be found?

For Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.238.98.151:28015.

Test runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.

Is Test up, and how consistent is its uptime?

No response from Test. It was last seen 12 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Test?

The console route: start Rust, press F1, enter client.connect 91.238.98.151:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.