INTFO Rust | Procedural
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,452 top 29%
- Rank · 7d ago
- #5,720 ▼732 places down
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 24 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1573025114
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.4 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC10d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTC FW12d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC23d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC25d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC26d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC27d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 28/300 | ▼−26−47.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 12/245 | ▼−31−72.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−2.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 7/1000 | ▼−8−54.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−6−86.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 12/700 | ▼−32−72.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on INTFO Rust | Procedural?
The name of INTFO Rust | Procedural carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on INTFO Rust | Procedural?
A procedural map of size 3,500 with seed 1573025114 runs on INTFO Rust | Procedural, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of INTFO Rust | Procedural?
In the top 29% of all ranked servers, INTFO Rust | Procedural is #6,452 on player hours over the last seven days.
How full is INTFO Rust | Procedural?
On INTFO Rust | Procedural, 0 players are in now, out of 10 slots. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 2 players.
Wipe Frequency
What can you expect on wipe day for INTFO Rust | Procedural?
An average of 1 players marked the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2.5 is where the crowd fell when it did not hold.
On what cycle does INTFO Rust | Procedural wipe?
No next wipe can be predicted for INTFO Rust | Procedural: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 20 hours old.
Server Details
Where can INTFO Rust | Procedural be found?
For INTFO Rust | Procedural, no region is published; the region code is pol. Rust Analytics reports the location a server claims, not the machine's actual location. 91.240.74.124:28015 is its address.
How is the performance on INTFO Rust | Procedural?
Average server fps for the last 48 hours is 91; the floor was 6. At its peak it held 78,253 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,601 MB. Low fps and growing entities are the source of felt lag.
INTFO Rust | Procedural runs which version of Rust?
Rust network protocol 2634 and build 167781 on Linux is what INTFO Rust | Procedural runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of INTFO Rust | Procedural?
Online at this moment: INTFO Rust | Procedural. Its own uptime figure dates the last restart to roughly 15 hours ago. The last 7 full days give 96% uptime, 162 hours on out of 168. The earliest Rust Analytics saw it was 16 September 2026.
Server Tags
What is the meaning of the tags on INTFO Rust | Procedural?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rpol (Region code): The region code reads pol; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which INTFO Rust | Procedural publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature INTFO Rust | Procedural?
On Rust Analytics, INTFO Rust | Procedural matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join INTFO Rust | Procedural?
Type client.connect 91.240.74.124:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust.intfo.ru.
Server tags
what each one meansPublished as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$rpol
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.