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RUST ANALYTICS
LIVE33,425PLY11,460SRV
QUOTE 91.240.74.124:28015 Online checked 12m ago

INTFO Rust | Procedural

moddedcarbon
Players · last
0/ 10
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,452
top 29%
Rank · 7d ago
#5,720
732 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
24
player hours, last seven days
Map
3500
Procedural Map · seed 1573025114
First seen
16 Sep 2026
no hostname published

Players

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.4 days
between real wipes
on rhythm
20%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC10d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW12d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC23d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC25d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC26d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC27d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average28/300−26−47.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average12/245−31−72.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average7/1000−8−54.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−32−72.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on INTFO Rust | Procedural?

The name of INTFO Rust | Procedural carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on INTFO Rust | Procedural?

A procedural map of size 3,500 with seed 1573025114 runs on INTFO Rust | Procedural, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of INTFO Rust | Procedural?

In the top 29% of all ranked servers, INTFO Rust | Procedural is #6,452 on player hours over the last seven days.

How full is INTFO Rust | Procedural?

On INTFO Rust | Procedural, 0 players are in now, out of 10 slots. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 2 players.

Wipe Frequency

What can you expect on wipe day for INTFO Rust | Procedural?

An average of 1 players marked the busiest point of its recent wipes. 33 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. Below half by day 2.5 is where the crowd fell when it did not hold.

On what cycle does INTFO Rust | Procedural wipe?

No next wipe can be predicted for INTFO Rust | Procedural: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 10 days 20 hours old.

Server Details

Where can INTFO Rust | Procedural be found?

For INTFO Rust | Procedural, no region is published; the region code is pol. Rust Analytics reports the location a server claims, not the machine's actual location. 91.240.74.124:28015 is its address.

How is the performance on INTFO Rust | Procedural?

Average server fps for the last 48 hours is 91; the floor was 6. At its peak it held 78,253 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,601 MB. Low fps and growing entities are the source of felt lag.

INTFO Rust | Procedural runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what INTFO Rust | Procedural runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of INTFO Rust | Procedural?

Online at this moment: INTFO Rust | Procedural. Its own uptime figure dates the last restart to roughly 15 hours ago. The last 7 full days give 96% uptime, 162 hours on out of 168. The earliest Rust Analytics saw it was 16 September 2026.

Server Tags

What is the meaning of the tags on INTFO Rust | Procedural?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rpol (Region code): The region code reads pol; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which INTFO Rust | Procedural publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature INTFO Rust | Procedural?

On Rust Analytics, INTFO Rust | Procedural matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join INTFO Rust | Procedural?

Type client.connect 91.240.74.124:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rpol
Region code The region code reads pol.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.