Skip to the page
RUST ANALYTICS
LIVE76,919PLY11,680SRV
QUOTE 91.240.74.124:29715 Offline checked 26d ago

INTFO no canyon bridge clean test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,428
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 10:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average574/600+22+4.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average445/400+21+5.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average135/200−41−23.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average334/375−81−19.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average49/250−30−37.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average303/400−6−1.8%

Quick answers

from the figures on this page

Rules & Settings

How is INTFO no canyon bridge clean test configured in terms of rules and settings?

The name of INTFO no canyon bridge clean test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What position does INTFO no canyon bridge clean test hold in the server rankings?

For the last seven days, INTFO no canyon bridge clean test holds rank #15,428 on player hours, in the top – of all ranked servers.

How full is INTFO no canyon bridge clean test?

At present, INTFO no canyon bridge clean test is offline; the last sighting was 26 days 3 hours ago.

Wipe Frequency

How does INTFO no canyon bridge clean test handle wipe day?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does INTFO no canyon bridge clean test wipe?

No rhythm can be told for INTFO no canyon bridge clean test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 26 days 3 hours old.

Server Details

Where can INTFO no canyon bridge clean test be found?

No region is published by INTFO no canyon bridge clean test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.240.74.124:29715 is its address.

What Rust version is INTFO no canyon bridge clean test running?

The version in use at INTFO no canyon bridge clean test: Rust network protocol 2633 and build 163794, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is INTFO no canyon bridge clean test and is it currently online?

Offline at this moment: INTFO no canyon bridge clean test. Last seen 26 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on INTFO no canyon bridge clean test?

These tags are published by INTFO no canyon bridge clean test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

INTFO no canyon bridge clean test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, INTFO no canyon bridge clean test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to INTFO no canyon bridge clean test?

Type client.connect 91.240.74.124:29715 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.