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RUST ANALYTICS
LIVE90,774PLY11,775SRV
QUOTE 91.67.161.216:28015 Offline checked 3h ago

Carbon Test Server

moddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#10,561
top 47%
Rank · 7d ago
#7,093
3468 places down
Last wipe
5h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
1000
Procedural Map · seed 921410901
First seen
26 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75113:0014:0015:00Wiped Tue 13 Oct, 13:37 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
02040608013:0014:0015:00Wiped Tue 13 Oct, 13:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:37 UTC5h ago – – running 1
Sun 4 Oct, 12:49 UTC9d ago 1 – – 1
Sat 3 Oct, 09:16 UTC10d ago 2 – 1.1 days 0
Wed 30 Sep, 23:08 UTC12d ago 0 – 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average153/300+20+15.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average201/245+66+48.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 83 on average105/1000−36−25.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average40/1000−13−24.5%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 75 on average85/200−14−14.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Carbon Test Server?

No gather rate appears in the name of Carbon Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC is active.

Which map is played on Carbon Test Server?

A procedural map of size 1,000 with seed 921410901 runs on Carbon Test Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does Carbon Test Server hold in the server rankings?

In the top 47% of all ranked servers, Carbon Test Server is #10,561 on player hours over the last seven days.

How many players does Carbon Test Server have?

At present, Carbon Test Server is offline; the last sighting was 3 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 14:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at Carbon Test Server?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

On what cycle does Carbon Test Server wipe?

No next wipe can be predicted for Carbon Test Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 5 hours old.

Server Info

What is the server location for Carbon Test Server?

There is no region published for Carbon Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 91.67.161.216:28015 is its address.

Is Carbon Test Server performing well?

Average server fps for the last 48 hours is 60; the floor was 60. 1,751 entities is the maximum carried: buildings, deployables and everything else. Up to 839 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Carbon Test Server runs which version of Rust?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Test Server runs. The protocol has to match for you to join, and Steam applies that update.

Is Carbon Test Server up, and how consistent is its uptime?

No response from Carbon Test Server. It was last seen 3 hours ago. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 6% uptime, 10 of 168 hours. 26 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Carbon Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which Carbon Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Carbon Test Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Carbon Test Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join Carbon Test Server?

Type client.connect 91.67.161.216:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.