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RUST ANALYTICS
LIVE48,796PLY11,557SRV
QUOTE 91.99.37.118:28103 Online checked 6m ago

24HG | Rust | Main #1

moddedoxide
Players · last
0/ 200
−2−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
−2
−100.0% from 2
7-day average
0
peak 2
Rank
#6,768
top 30%
Rank · 7d ago
#7,899
1131 places up
Last wipe
4h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
20
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.511.5200:0009:0018:0004:0013:0022:00Wiped Wed 14 Oct, 19:01 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040000:0009:0018:0004:0013:0022:00Wiped Wed 14 Oct, 19:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.5 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:01 UTC4h ago – – running 0
Sun 4 Oct, 07:36 UTC10d ago 3 – – 0
Fri 25 Sep, 18:20 UTC19d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average34/300+20+146.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average30/225+4+14.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+3+2.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average7/1000−5−40.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000+2+65.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average18/700+5+39.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 24HG | Rust | Main #1?

No gather rate appears in the name of 24HG | Rust | Main #1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on 24HG | Rust | Main #1?

A procedural map of size 4,000 with seed 1337 runs on 24HG | Rust | Main #1, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What is the rank of 24HG | Rust | Main #1?

For the last seven days, 24HG | Rust | Main #1 holds rank #6,768 on player hours, in the top 30% of all ranked servers.

How many players does 24HG | Rust | Main #1 have?

On 24HG | Rust | Main #1, 0 players are in now, out of 200 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 2 players.

Wipe Schedule

What happens on wipe day at 24HG | Rust | Main #1?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 4 is where the crowd fell when it did not hold.

How often does 24HG | Rust | Main #1 wipe?

24HG | Rust | Main #1 wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 4 hours ago the current world was created.

Server Info

Where can 24HG | Rust | Main #1 be found?

There is no region published for 24HG | Rust | Main #1. Rust Analytics reports the location a server claims, not the machine's actual location. 91.99.37.118:28103 is its address.

How is the performance on 24HG | Rust | Main #1?

The last 48 hours average 231 server fps, the low being 178. The entity count reached 13,267, covering buildings, deployables and all else in the world. Up to 2,442 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

24HG | Rust | Main #1 runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what 24HG | Rust | Main #1 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 24HG | Rust | Main #1?

The server is live: 24HG | Rust | Main #1 is online. The reported uptime puts its last restart at about 3 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on 24HG | Rust | Main #1?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which 24HG | Rust | Main #1 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

24HG | Rust | Main #1 appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature 24HG | Rust | Main #1: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What is the process to join 24HG | Rust | Main #1?

Type client.connect 91.99.37.118:28103 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://24hgaming.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players It holds 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.