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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 92.118.16.95:28015 Offline checked 1d ago

LOW.MS :: JW Test 1.1

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#16,839
872 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 612351
First seen
5 Oct 2026
no hostname published

Players

AveragePeak
0123423:0001:0003:0004:0006:0008:00

Hourly average and peak, UTC.

Server performance

02040608023:0001:0003:0004:0006:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct8 Oct10 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average267/325+27+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average256/325+71+38.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average313/350−89−22.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average234/300+72+44.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−2−3.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average212/350+49+30.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LOW.MS :: JW Test 1.1?

No gather rate appears in the name of LOW.MS :: JW Test 1.1. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on LOW.MS :: JW Test 1.1?

LOW.MS :: JW Test 1.1 uses a procedural map of size 1,000 with seed 612351, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does LOW.MS :: JW Test 1.1 sit in the rankings?

For the last seven days, LOW.MS :: JW Test 1.1 holds rank #15,967 on player hours, in the top 71% of all ranked servers.

How many players does LOW.MS :: JW Test 1.1 have?

Right now, LOW.MS :: JW Test 1.1 is offline; the last sighting was 37 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does LOW.MS :: JW Test 1.1 wipe?

The record holds too few of LOW.MS :: JW Test 1.1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 14 hours ago the current world was created.

Server Info

What is the location of LOW.MS :: JW Test 1.1?

No region is published by LOW.MS :: JW Test 1.1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 92.118.16.95:28015.

How is the performance on LOW.MS :: JW Test 1.1?

Average server fps for the last 48 hours is 60; the floor was 60. The entity count reached 3,723, covering buildings, deployables and all else in the world. The memory ceiling reached 964 MB. Low fps and growing entities are the source of felt lag.

LOW.MS :: JW Test 1.1 is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on LOW.MS :: JW Test 1.1. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is LOW.MS :: JW Test 1.1 and is it currently online?

LOW.MS :: JW Test 1.1 is down. The last time we saw it was 37 hours ago. 6 days 23 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 91% uptime, 153 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on LOW.MS :: JW Test 1.1?

Published by LOW.MS :: JW Test 1.1 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

LOW.MS :: JW Test 1.1 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, LOW.MS :: JW Test 1.1 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join LOW.MS :: JW Test 1.1?

Type client.connect 92.118.16.95:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.