LOW.MS :: JW Test 1.1
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1000 Procedural Map · seed 612351
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 267/325 | ▲+27+11.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 256/325 | ▲+71+38.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 313/350 | ▼−89−22.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 234/300 | ▲+72+44.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 47/250 | ▼−2−3.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 212/350 | ▲+49+30.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on LOW.MS :: JW Test 1.1?
No gather rate appears in the name of LOW.MS :: JW Test 1.1. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on LOW.MS :: JW Test 1.1?
LOW.MS :: JW Test 1.1 uses a procedural map of size 1,000 with seed 612351, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does LOW.MS :: JW Test 1.1 sit in the rankings?
For the last seven days, LOW.MS :: JW Test 1.1 holds rank #15,967 on player hours, in the top 71% of all ranked servers.
How many players does LOW.MS :: JW Test 1.1 have?
Right now, LOW.MS :: JW Test 1.1 is offline; the last sighting was 37 hours ago. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does LOW.MS :: JW Test 1.1 wipe?
The record holds too few of LOW.MS :: JW Test 1.1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 14 hours ago the current world was created.
Server Info
What is the location of LOW.MS :: JW Test 1.1?
No region is published by LOW.MS :: JW Test 1.1. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 92.118.16.95:28015.
How is the performance on LOW.MS :: JW Test 1.1?
Average server fps for the last 48 hours is 60; the floor was 60. The entity count reached 3,723, covering buildings, deployables and all else in the world. The memory ceiling reached 964 MB. Low fps and growing entities are the source of felt lag.
LOW.MS :: JW Test 1.1 is on which Rust version?
The build is Rust network protocol 2634 and build 166652 on Windows, running on LOW.MS :: JW Test 1.1. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is LOW.MS :: JW Test 1.1 and is it currently online?
LOW.MS :: JW Test 1.1 is down. The last time we saw it was 37 hours ago. 6 days 23 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 91% uptime, 153 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on LOW.MS :: JW Test 1.1?
Published by LOW.MS :: JW Test 1.1 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
LOW.MS :: JW Test 1.1 appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, LOW.MS :: JW Test 1.1 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join LOW.MS :: JW Test 1.1?
Type client.connect 92.118.16.95:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.