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RUST ANALYTICS
LIVE40,349PLY11,473SRV
QUOTE 92.137.216.104:28015 Offline checked 7d ago

Development Server

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,877
top 67%
Rank · 7d ago
#15,634
757 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average149/200−18−10.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average91/200+4+4.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average472/525+81+20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average92/200+0+0.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average23/250+2+7.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average107/150+13+13.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Development Server?

No gather rate appears in the name of Development Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

What is the current map on Development Server?

Development Server uses a procedural map, which the game generates.

Player Count

Where does Development Server sit in the rankings?

In the top 67% of all ranked servers, Development Server is #14,877 on player hours over the last seven days.

How full is Development Server?

Right now, Development Server is offline; the last sighting was 7 days 4 hours ago.

Wipe Schedule

On what cycle does Development Server wipe?

The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 7 days 4 hours old.

Server Info

What is the server location for Development Server?

For Development Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 92.137.216.104:28015.

Development Server runs which version of Rust?

The version in use at Development Server: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Development Server?

Offline at this moment: Development Server. Last seen 7 days 4 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 7 October 2026.

Tags and Rankings

How should you interpret the tags on Development Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Development Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Development Server appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Development Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Development Server?

Type client.connect 92.137.216.104:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build It runs build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.