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RUST ANALYTICS
LIVE76,692PLY11,677SRV
QUOTE 92.146.164.66:28015 Offline checked 9d ago

TroubleChute

moddedoxide
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,830
top 66%
Rank · 7d ago
#15,737
907 places up
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep1 Oct5 Oct8 Oct12 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 12:17 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average204/300+13+6.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average180/225−18−9.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average48/1000−55−53.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−18−54.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average69/700−61−46.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TroubleChute?

No gather rate appears in the name of TroubleChute. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on TroubleChute?

TroubleChute uses a procedural map, which the game generates.

Player Count

Where does TroubleChute sit in the rankings?

In the top 66% of all ranked servers, TroubleChute is #14,830 on player hours over the last seven days.

How full is TroubleChute?

At present, TroubleChute is offline; the last sighting was 9 days 1 hours ago.

Wipe Cycle

How does TroubleChute handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does TroubleChute schedule its wipes?

There are too few wipes on record for TroubleChute to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 2 hours ago the current world was created.

Server Info

What is the location of TroubleChute?

There is no region published for TroubleChute. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.146.164.66:28015 is its address.

TroubleChute is on which Rust version?

The version in use at TroubleChute: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TroubleChute?

TroubleChute is down. The last time we saw it was 9 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 24 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on TroubleChute?

These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

TroubleChute appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TroubleChute: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to TroubleChute?

The console route: start Rust, press F1, enter client.connect 92.146.164.66:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.