Rust Server Next (test build)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,950 top 71%
- Rank · 7d ago
- #15,724 ▼1226 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 97 on average | 184/999 | ▲+10+5.6% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 75 on average | 41/999 | ▼−17−29.7% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 19/100 | ▼−10−35.6% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 26/100 | ▼−7−21.6% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 20/150 | ▼−6−24.3% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 3/50 | ▼−7−69.0% |
Quick answers
from the figures on this pageServer Rules
How is Rust Server Next (test build) configured in terms of rules and settings?
No gather rate is given in the name of Rust Server Next (test build). Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is not active.
Which map is played on Rust Server Next (test build)?
Rust Server Next (test build) uses a procedural map, which the game generates.
Population
Where does Rust Server Next (test build) sit in the rankings?
For the last seven days, Rust Server Next (test build) holds rank #16,950 on player hours, in the top 71% of all ranked servers.
What is the population on Rust Server Next (test build)?
Right now, Rust Server Next (test build) is offline; the last sighting was 9 days 17 hours ago.
Wipe Schedule
When does Rust Server Next (test build) schedule its wipes?
The record holds too few of Rust Server Next (test build)'s wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 3 December at 19:00 UTC. 12 days 23 hours ago the current world was created.
Server Overview
Where can Rust Server Next (test build) be found?
No region is published by Rust Server Next (test build). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 92.208.248.135:28025 is its address.
Rust Server Next (test build) runs which version of Rust?
The build is Rust network protocol 2635 and build 168909 on Windows, running on Rust Server Next (test build). Joining requires the same protocol on your game, which Steam updates.
Is Rust Server Next (test build) up, and how consistent is its uptime?
Offline at this moment: Rust Server Next (test build). Last seen 9 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 2 November 2026.
Tags & Filters
How should you interpret the tags on Rust Server Next (test build)?
These tags are published by Rust Server Next (test build) and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust Server Next (test build) show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Server Next (test build): Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Rust Server Next (test build)?
The console route: start Rust, press F1, enter client.connect 92.208.248.135:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.