Rust Server Next (test build)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #17,033 top 70%
- Rank · 7d ago
- #15,724 ▼1309 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 1 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average | 182/999 | ▼−2−0.9% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average | 55/999 | ▼−11−17.1% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 21/100 | ▼−6−21.2% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 25/100 | ▼−6−18.5% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 29/150 | ▼−2−7.2% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 5/50 | ▼−11−68.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Rust Server Next (test build)?
No gather rate is given in the name of Rust Server Next (test build). The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Rust Server Next (test build)?
Rust Server Next (test build) uses a procedural map, which the game generates.
Player Count
What position does Rust Server Next (test build) hold in the server rankings?
For the last seven days, Rust Server Next (test build) holds rank #17,033 on player hours, in the top 70% of all ranked servers.
What is the population on Rust Server Next (test build)?
At present, Rust Server Next (test build) is offline; the last sighting was 10 days 8 hours ago.
Wipe Frequency
On what cycle does Rust Server Next (test build) wipe?
No rhythm can be told for Rust Server Next (test build) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 13 days.
Server Details
Where can Rust Server Next (test build) be found?
There is no region published for Rust Server Next (test build). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.209.1.149:28025 is its address.
What Rust version is Rust Server Next (test build) running?
Rust network protocol 2635 and build 168909 on Windows is what Rust Server Next (test build) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Rust Server Next (test build)?
No response from Rust Server Next (test build). It was last seen 10 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 1 November 2026.
Server Tags
What is the meaning of the tags on Rust Server Next (test build)?
Published by Rust Server Next (test build) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Server Next (test build)?
These Rust Analytics lists include Rust Server Next (test build): Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Rust Server Next (test build)?
The console route: start Rust, press F1, enter client.connect 92.209.1.149:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.