Rust Server Next (test build)
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,881 top 71%
- Rank · 7d ago
- #15,476 ▼1405 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 97 on average | 184/999 | ▲+10+5.6% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 75 on average | 41/999 | ▼−17−29.7% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 19/100 | ▼−10−35.6% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 26/100 | ▼−7−21.6% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 20/150 | ▼−6−24.3% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 3/50 | ▼−7−69.0% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Server Next (test build) configured in terms of rules and settings?
No gather rate is given in the name of Rust Server Next (test build). The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is not active.
Which map is played on Rust Server Next (test build)?
Rust Server Next (test build) uses a procedural map, which the game generates.
Player Count
What is the rank of Rust Server Next (test build)?
For the last seven days, Rust Server Next (test build) holds rank #16,881 on player hours, in the top 71% of all ranked servers.
How full is Rust Server Next (test build)?
Right now, Rust Server Next (test build) is offline; the last sighting was 12 days 13 hours ago.
Wipe Frequency
How often does Rust Server Next (test build) wipe?
The record holds too few of Rust Server Next (test build)'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 12 days 23 hours.
Server Overview
What is the location of Rust Server Next (test build)?
For Rust Server Next (test build), no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 92.209.243.37:28025 is its address.
Rust Server Next (test build) is on which Rust version?
The version in use at Rust Server Next (test build): Rust network protocol 2635 and build 168909, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Rust Server Next (test build)?
Offline at this moment: Rust Server Next (test build). Last seen 12 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 30 October 2026.
Tags and Rankings
How should you interpret the tags on Rust Server Next (test build)?
Published by Rust Server Next (test build) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Rust Server Next (test build) show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust Server Next (test build): Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Rust Server Next (test build)?
Type client.connect 92.209.243.37:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.