VibeCoded Server!
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,098 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 36d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 173/200 | ▼−126−42.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 334 on average | 95/200 | ▼−40−29.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 258/350 | ▲+50+24.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average | 113/200 | ▼−54−32.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 22/250 | ▼−4−15.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average | 103/100 | ▼−46−30.8% |
Quick answers
from the figures on this pageMap and Rules
How is VibeCoded Server! configured in terms of rules and settings?
The name of VibeCoded Server! carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on VibeCoded Server!?
A procedural map runs on VibeCoded Server!, created by the game.
Population
What is the rank of VibeCoded Server!?
In the top – of all ranked servers, VibeCoded Server! is #15,098 on player hours over the last seven days.
What is the population on VibeCoded Server!?
Right now, VibeCoded Server! is offline; the last sighting was 31 days ago.
Wipe Cycle
On what cycle does VibeCoded Server! wipe?
No rhythm can be told for VibeCoded Server! yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 36 days 8 hours old.
Server Overview
What is the server location for VibeCoded Server!?
No region is published by VibeCoded Server!. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 92.222.138.193:22320.
VibeCoded Server! is on which Rust version?
The build is Rust network protocol 2633 and build 164105 on Linux, running on VibeCoded Server!. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is VibeCoded Server! and is it currently online?
No response from VibeCoded Server!. It was last seen 31 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on VibeCoded Server!?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164105 (Build): Game build: 164105; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which VibeCoded Server! publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
VibeCoded Server! appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature VibeCoded Server!: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join VibeCoded Server!?
The console route: start Rust, press F1, enter client.connect 92.222.138.193:22320. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164105,ts8
Game
gmrust
mp10
ts8
v2633
cs164105
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.