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RUST ANALYTICS
LIVE41,219PLY11,465SRV
QUOTE 92.249.220.202:28088 Online checked 11m ago

Test Server

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average307/325−54−14.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average160/225−53−24.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average197/250+33+20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−52−24.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−9−22.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average172/175−10−5.5%

Quick answers

from the figures on this page

Map and Rules

How is Test Server configured in terms of rules and settings?

No gather rate appears in the name of Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

Player Count

What position does Test Server hold in the server rankings?

For the last seven days, Test Server holds rank #15,966 on player hours, in the top 72% of all ranked servers.

What is the population on Test Server?

0 of 10 slots on Test Server are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

When does Test Server schedule its wipes?

No rhythm can be told for Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 38 days 16 hours ago the current world was created.

Server Details

What is the location of Test Server?

For Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 92.249.220.202:28088.

What Rust version is Test Server running?

Rust network protocol 2633 and build 163207 on Linux is what Test Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Test Server?

Test Server is up. It is taking players now. The last 3 full days give 100% uptime, 72 hours on out of 72. The earliest Rust Analytics saw it was 10 October 2026.

Tags and Rankings

How should you interpret the tags on Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Test Server?

The following Rust Analytics lists feature Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Test Server?

The console route: start Rust, press F1, enter client.connect 92.249.220.202:28088. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163207
Build Game build: 163207.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.