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RUST ANALYTICS
LIVE39,905PLY11,455SRV
QUOTE 92.40.217.33:28015 Offline checked 12d ago

Testing Shit

moddedoxide
Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,408
top 69%
Rank · 7d ago
#16,111
297 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average72/300−39−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average68/225−13−16.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average23/1000−22−49.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average6/1000−14−69.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Rules & Settings

How is Testing Shit configured in terms of rules and settings?

The name of Testing Shit carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Population

What position does Testing Shit hold in the server rankings?

In the top 69% of all ranked servers, Testing Shit is #16,408 on player hours over the last seven days.

How many players does Testing Shit have?

Right now, Testing Shit is offline; the last sighting was 12 days 18 hours ago.

Wipe Frequency

How often does Testing Shit wipe?

No rhythm can be told for Testing Shit yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was created.

Server Details

Where can Testing Shit be found?

No region is published by Testing Shit. Rust Analytics reports the location a server claims, not the machine's actual location. 92.40.217.33:28015 is its address.

Testing Shit is on which Rust version?

The version in use at Testing Shit: Rust network protocol 2634 and build 166493, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Testing Shit and is it currently online?

Offline at this moment: Testing Shit. Last seen 12 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on Testing Shit?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166493 (Build): Build 166493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Testing Shit publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Testing Shit appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Testing Shit: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Testing Shit?

The console route: start Rust, press F1, enter client.connect 92.40.217.33:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166493
Build Build 166493.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.