Testing Shit
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,408 top 69%
- Rank · 7d ago
- #16,111 ▼297 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 72/300 | ▼−39−35.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 68/225 | ▼−13−16.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−1.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 23/1000 | ▼−22−49.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 6/1000 | ▼−14−69.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 16/700 | ▼−51−76.0% |
Quick answers
from the figures on this pageRules & Settings
How is Testing Shit configured in terms of rules and settings?
The name of Testing Shit carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Population
What position does Testing Shit hold in the server rankings?
In the top 69% of all ranked servers, Testing Shit is #16,408 on player hours over the last seven days.
How many players does Testing Shit have?
Right now, Testing Shit is offline; the last sighting was 12 days 18 hours ago.
Wipe Frequency
How often does Testing Shit wipe?
No rhythm can be told for Testing Shit yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was created.
Server Details
Where can Testing Shit be found?
No region is published by Testing Shit. Rust Analytics reports the location a server claims, not the machine's actual location. 92.40.217.33:28015 is its address.
Testing Shit is on which Rust version?
The version in use at Testing Shit: Rust network protocol 2634 and build 166493, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is Testing Shit and is it currently online?
Offline at this moment: Testing Shit. Last seen 12 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 1 October 2026.
Server Tags
How should you interpret the tags on Testing Shit?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166493 (Build): Build 166493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Testing Shit publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Testing Shit appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Testing Shit: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Testing Shit?
The console route: start Rust, press F1, enter client.connect 92.40.217.33:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.