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RUST ANALYTICS
LIVE51,854PLY11,573SRV
QUOTE 93.128.149.92:28015 Offline checked 15d ago

combatland staging

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,560
top 61%
Rank · 7d ago
#7,570
6990 places down
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 11:38 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average280/300+58+26.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average213/250+7+3.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average405/425+40+11.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average194/225+6+3.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average30/250−4−12.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average207/300+41+24.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on combatland staging?

No gather rate appears in the name of combatland staging. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on combatland staging?

The game generates the procedural map on combatland staging.

Population

What position does combatland staging hold in the server rankings?

In the top 61% of all ranked servers, combatland staging is #14,560 on player hours over the last seven days.

How full is combatland staging?

Right now, combatland staging is offline; the last sighting was 15 days 23 hours ago.

Wipe Cycle

What can you expect on wipe day for combatland staging?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does combatland staging wipe?

No rhythm can be told for combatland staging yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 11 hours.

Server Overview

What is the location of combatland staging?

There is no region published for combatland staging. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 93.128.149.92:28015.

combatland staging runs which version of Rust?

Rust network protocol 2634 and build 166012 on Windows is what combatland staging runs. The protocol has to match for you to join, and Steam applies that update.

Is combatland staging up, and how consistent is its uptime?

No response from combatland staging. It was last seen 15 days 23 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 28 September 2026.

Tags and Rankings

What is the meaning of the tags on combatland staging?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166012 (Build): It runs build 166012; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which combatland staging publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does combatland staging show up in Rust Analytics lists and filters?

On Rust Analytics, combatland staging matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join combatland staging?

The console route: start Rust, press F1, enter client.connect 93.128.149.92:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166012,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166012
Build It runs build 166012.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.