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RUST ANALYTICS
LIVE55,797PLY11,631SRV
QUOTE 93.138.236.104:28015 Offline checked 6d ago

NatS

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,627
top 56%
Rank · 7d ago
–
not ranked a week ago
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average256/325+16+6.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average246/325+61+32.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average319/350−83−20.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average229/300+67+41.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average45/250−4−7.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average199/350+36+22.4%

Quick answers

from the figures on this page

Server Rules

How is NatS configured in terms of rules and settings?

No gather rate is given in the name of NatS. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on NatS?

NatS uses a procedural map, which the game generates.

Population

What position does NatS hold in the server rankings?

For the last seven days, NatS holds rank #12,627 on player hours, in the top 56% of all ranked servers.

What is the population on NatS?

Right now, NatS is offline; the last sighting was 6 days 8 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

On what cycle does NatS wipe?

There are too few wipes on record for NatS to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 14 hours old.

Server Details

What is the server location for NatS?

No region is published by NatS. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 93.138.236.104:28015 is its address.

What Rust version is NatS running?

The build is Rust network protocol 2634 and build 167058 on Windows, running on NatS. The protocol has to match for you to join, and Steam applies that update.

Is NatS up, and how consistent is its uptime?

Offline at this moment: NatS. Last seen 6 days 8 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. First sighting by Rust Analytics: 7 October 2026.

Server Tags

How should you interpret the tags on NatS?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which NatS publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

NatS appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, NatS matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join NatS?

The console route: start Rust, press F1, enter client.connect 93.138.236.104:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build Build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.