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RUST ANALYTICS
LIVE58,130PLY11,629SRV
QUOTE 93.143.244.128:28015 Offline checked 8d ago

NatS

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#16,839
879 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average308/375+47+18.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average267/300+15+6.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average368/375+45+14.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average257/300+23+9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average32/250−14−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average260/400+53+25.7%

Quick answers

from the figures on this page

Rules & Settings

How is NatS configured in terms of rules and settings?

The name of NatS carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on NatS?

The game generates the procedural map on NatS.

Population

What position does NatS hold in the server rankings?

In the top 71% of all ranked servers, NatS is #15,960 on player hours over the last seven days.

What is the population on NatS?

At present, NatS is offline; the last sighting was 8 days 13 hours ago.

Wipe Schedule

When does NatS schedule its wipes?

There are too few wipes on record for NatS to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 8 days 13 hours old.

Server Details

What is the location of NatS?

No region is published by NatS. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 93.143.244.128:28015 is its address.

NatS is on which Rust version?

The version in use at NatS: Rust network protocol 2634 and build 166652, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of NatS?

No response from NatS. It was last seen 8 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 6 October 2026.

Tags and Rankings

What is the meaning of the tags on NatS?

These tags are published by NatS and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

NatS appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, NatS matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join NatS?

Type client.connect 93.143.244.128:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.