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RUST ANALYTICS
LIVE36,375PLY11,455SRV
QUOTE 93.153.68.186:28015 Offline checked 2d ago

diddy

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,611
top 39%
Rank · 7d ago
#9,084
473 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct6 Oct10 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 27 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:01 UTC8d ago 1 – running 0
Sun 27 Sep, 17:18 UTC16d ago 1 halved by day 1 7.8 days 1
Fri 25 Sep, 12:58 UTC18d ago 1 – 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average237/250−39−14.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average134/200−9−6.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average224/250+18+8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average131/200−36−21.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−18−50.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average116/150−19−13.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on diddy?

No gather rate appears in the name of diddy. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on diddy?

diddy uses a procedural map, which the game generates.

Activity

What position does diddy hold in the server rankings?

In the top 39% of all ranked servers, diddy is #8,611 on player hours over the last seven days.

How full is diddy?

At present, diddy is offline; the last sighting was 2 days 13 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

How does diddy handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

How often does diddy wipe?

No next wipe can be predicted for diddy: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 18 hours.

Server Overview

Where can diddy be found?

No region is published by diddy. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 93.153.68.186:28015.

diddy is on which Rust version?

The version in use at diddy: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of diddy?

Offline at this moment: diddy. Last seen 2 days 13 hours ago. The last 7 full days give 10% uptime, 16 hours on out of 168. 25 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on diddy?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which diddy publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does diddy show up in Rust Analytics lists and filters?

These Rust Analytics lists include diddy: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to diddy?

The console route: start Rust, press F1, enter client.connect 93.153.68.186:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.