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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 93.171.189.36:28015 Online checked 13m ago

RustBlitz [DEV]

moddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,155
top 63%
Rank · 7d ago
–
not ranked a week ago
Last wipe
resets
118 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct10 Oct14 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:56 UTC56m ago – – – 0
Wed 14 Oct, 03:56 UTC1h ago – – – 0
Wed 14 Oct, 02:56 UTC2h ago – – – 0
Wed 14 Oct, 01:56 UTC3h ago – – – 0
Wed 14 Oct, 00:56 UTC4h ago – – – 0
Tue 13 Oct, 23:56 UTC5h ago – – – 0
Tue 13 Oct, 22:56 UTC6h ago – – – 0
Tue 13 Oct, 21:56 UTC7h ago – – – 0
Tue 13 Oct, 20:56 UTC8h ago – – – 0
Tue 13 Oct, 19:56 UTC9h ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average60/100+12+25.9%
2EU Hub 01EU · groups of 1000+ · 14 on average85/3300+45+113.4%
3My Untitled Rust Servergroups of 8+ · 1 on average2/10+1
4RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
5FarEast Классика Для НовичковEU · groups of 8+ · weekly · 171 on average67/500−84−55.6%
6Vital Rust - EU MonthlyEU · no group limit · 82 on average95/100+8+9.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RustBlitz [DEV]?

No gather rate appears in the name of RustBlitz [DEV]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are running. VAC is active.

Population

What is the rank of RustBlitz [DEV]?

For the last seven days, RustBlitz [DEV] holds rank #14,155 on player hours, in the top 63% of all ranked servers.

How many players does RustBlitz [DEV] have?

0 of 50 slots on RustBlitz [DEV] are filled at the moment. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 11:00 UTC, with an average of 0 players.

Wipe Frequency

When does RustBlitz [DEV] schedule its wipes?

Every few hours RustBlitz [DEV] makes a new world. No resets count as wipes, and it keeps no wipe schedule.

Server Overview

Where can RustBlitz [DEV] be found?

For RustBlitz [DEV], no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 93.171.189.36:28015.

What Rust version is RustBlitz [DEV] running?

The version in use at RustBlitz [DEV]: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustBlitz [DEV]?

Online at this moment: RustBlitz [DEV]. The last 7 full days give 67% uptime, 112 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RustBlitz [DEV]?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon, which RustBlitz [DEV] publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustBlitz [DEV] show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustBlitz [DEV]: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What is the process to join RustBlitz [DEV]?

Type client.connect 93.171.189.36:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.