Unitedgameserver
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,918 top 72%
- Rank · 7d ago
- #15,970 ▲52 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2500 Procedural Map · seed 6738
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 127/200 | ▼−40−23.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 81/200 | ▼−6−7.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 479/500 | ▲+88+22.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 84/200 | ▼−8−8.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 26/250 | ▲+4+20.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 95/125 | ▲+1+0.9% |
Quick answers
from the figures on this pageRules & Settings
How is Unitedgameserver configured in terms of rules and settings?
No gather rate appears in the name of Unitedgameserver. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Unitedgameserver?
A procedural map of size 2,500 with seed 6738 runs on Unitedgameserver, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What position does Unitedgameserver hold in the server rankings?
For the last seven days, Unitedgameserver holds rank #15,918 on player hours, in the top 72% of all ranked servers.
How full is Unitedgameserver?
0 of 10 slots on Unitedgameserver are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
How often does Unitedgameserver wipe?
The record holds too few of Unitedgameserver's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 13 days 16 hours.
Server Details
What is the server location for Unitedgameserver?
For Unitedgameserver, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 93.186.199.65:28315.
What is the performance like on Unitedgameserver?
The last 48 hours average 30 server fps, the low being 27. 31,192 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,039 MB. A climbing entity count plus low fps is the lag players report.
Unitedgameserver is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on Unitedgameserver. Joining requires the same protocol on your game, which Steam updates.
Is Unitedgameserver up, and how consistent is its uptime?
Unitedgameserver is up. It is taking players now. 13 days 15 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 1 October 2026.
Tags & Filters
How should you interpret the tags on Unitedgameserver?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Unitedgameserver publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Unitedgameserver show up in Rust Analytics lists and filters?
These Rust Analytics lists include Unitedgameserver: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to Unitedgameserver?
The console route: start Rust, press F1, enter client.connect 93.186.199.65:28315. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://united-gameserver.de/.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.