Private Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,909 top 72%
- Rank · 7d ago
- #16,709 ▲800 places up
- Last wipe
- 64d ago monthly schedule
- Next wipe
- 22d 2h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 549/600 | ▼−14−2.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 415/450 | ▼−61−12.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 194/225 | ▼−61−24.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 392/400 | ▼−48−10.9% | |
| 5 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 345/425 | ▲+19+5.8% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 259 on average | 322/380 | ▼−43−11.8% |
Quick answers
from the figures on this pageMap and Rules
How is Private Rust Test configured in terms of rules and settings?
The name of Private Rust Test carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.
Which map is played on Private Rust Test?
A procedural map runs on Private Rust Test, created by the game.
Player Count
Where does Private Rust Test sit in the rankings?
For the last seven days, Private Rust Test holds rank #15,909 on player hours, in the top 72% of all ranked servers.
How many players does Private Rust Test have?
On Private Rust Test, 0 players are in now, out of 5 slots. Average players over the last seven days: 0.
Wipe Frequency
When does Private Rust Test schedule its wipes?
Using the force wipe, Private Rust Test's next wipe is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 64 days 19 hours ago the current world was created. The tags state monthly wipes.
Server Details
Where can Private Rust Test be found?
For Private Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 93.214.160.230:28015.
What Rust version is Private Rust Test running?
Rust network protocol 2632 and build 160556 on Linux is what Private Rust Test runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Private Rust Test?
The server is live: Private Rust Test is online. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 21 September 2026.
Tags & Filters
How should you interpret the tags on Private Rust Test?
These tags are published by Private Rust Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs160556 (Build): Game build: 160556; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Private Rust Test?
The following Rust Analytics lists feature Private Rust Test: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
What is the process to join Private Rust Test?
The console route: start Rust, press F1, enter client.connect 93.214.160.230:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8
Game
gmrust
mp5
ts8
v2632
cs160556
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.