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RUST ANALYTICS
LIVE58,580PLY11,570SRV
QUOTE 93.214.171.81:28015 Offline checked 22d ago

Private Rust Test

monthly wipes vanilla
Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,482
top 67%
Rank · 7d ago
#15,603
121 places up
Last wipe
64d ago
monthly schedule
Next wipe
22d 6h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeThursday 5 November, 19:00 UTCin 22d 6h

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average481/525−55−10.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average327/350−33−9.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average152/200−23−13.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average250/275−96−27.7%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average270/325+1+0.5%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 265 on average234/300−39−14.4%

Quick answers

from the figures on this page

Server Rules

How is Private Rust Test configured in terms of rules and settings?

No gather rate is given in the name of Private Rust Test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Private Rust Test?

Private Rust Test uses a procedural map, which the game generates.

Player Count

Where does Private Rust Test sit in the rankings?

In the top 67% of all ranked servers, Private Rust Test is #15,482 on player hours over the last seven days.

How many players does Private Rust Test have?

Right now, Private Rust Test is offline; the last sighting was 22 days 19 hours ago.

Wipe Schedule

How often does Private Rust Test wipe?

From the force wipe, the next wipe at Private Rust Test is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 64 days 15 hours ago the current world was created. The tags state monthly wipes.

Server Details

What is the server location for Private Rust Test?

For Private Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 93.214.171.81:28015.

What Rust version is Private Rust Test running?

The build is Rust network protocol 2632 and build 160556 on Linux, running on Private Rust Test. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Private Rust Test?

No response from Private Rust Test. It was last seen 22 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Private Rust Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs160556 (Build): It runs build 160556; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes, which Private Rust Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Private Rust Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Private Rust Test matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Joining the Server

What is the process to join Private Rust Test?

The console route: start Rust, press F1, enter client.connect 93.214.171.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2632
Protocol Protocol 2632: matching game versions are required to join.
cs160556
Build It runs build 160556.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.