Private Rust Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,482 top 67%
- Rank · 7d ago
- #15,603 ▲121 places up
- Last wipe
- 64d ago monthly schedule
- Next wipe
- 22d 6h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 481/525 | ▼−55−10.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 327/350 | ▼−33−9.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 152/200 | ▼−23−13.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 250/275 | ▼−96−27.7% | |
| 5 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 270/325 | ▲+1+0.5% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 265 on average | 234/300 | ▼−39−14.4% |
Quick answers
from the figures on this pageServer Rules
How is Private Rust Test configured in terms of rules and settings?
No gather rate is given in the name of Private Rust Test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Private Rust Test?
Private Rust Test uses a procedural map, which the game generates.
Player Count
Where does Private Rust Test sit in the rankings?
In the top 67% of all ranked servers, Private Rust Test is #15,482 on player hours over the last seven days.
How many players does Private Rust Test have?
Right now, Private Rust Test is offline; the last sighting was 22 days 19 hours ago.
Wipe Schedule
How often does Private Rust Test wipe?
From the force wipe, the next wipe at Private Rust Test is estimated. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 64 days 15 hours ago the current world was created. The tags state monthly wipes.
Server Details
What is the server location for Private Rust Test?
For Private Rust Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 93.214.171.81:28015.
What Rust version is Private Rust Test running?
The build is Rust network protocol 2632 and build 160556 on Linux, running on Private Rust Test. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Private Rust Test?
No response from Private Rust Test. It was last seen 22 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Private Rust Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2632 (Protocol): Protocol 2632: matching game versions are required to join; cs160556 (Build): It runs build 160556; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes, which Private Rust Test publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Private Rust Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Private Rust Test matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Joining the Server
What is the process to join Private Rust Test?
The console route: start Rust, press F1, enter client.connect 93.214.171.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8
Game
gmrust
mp5
ts8
v2632
cs160556
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.