Skip to the page
RUST ANALYTICS
LIVE61,878PLY11,581SRV
QUOTE 94.126.59.191:28015 Online checked 12m ago

[ITA] Server di CagottoMan

vanillamoddedoxide
Players · last
0/ 200
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#9,076
6879 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 12345
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW12d ago 2 – running 0
Sat 26 Sep, 12:28 UTC18d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average201/300−11−5.1%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average0/225−190−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average50/1000−47−48.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−19−59.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average52/700−71−57.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [ITA] Server di CagottoMan?

The name of [ITA] Server di CagottoMan carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [ITA] Server di CagottoMan?

The map on [ITA] Server di CagottoMan is procedural, size 3,500, with seed 12345, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does [ITA] Server di CagottoMan hold in the server rankings?

In the top 72% of all ranked servers, [ITA] Server di CagottoMan is #15,955 on player hours over the last seven days.

How many players does [ITA] Server di CagottoMan have?

On [ITA] Server di CagottoMan, 0 players are in now, out of 200 slots. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at [ITA] Server di CagottoMan?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 28 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does [ITA] Server di CagottoMan wipe?

No rhythm can be told for [ITA] Server di CagottoMan yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 17 hours.

Server Info

What is the server location for [ITA] Server di CagottoMan?

There is no region published for [ITA] Server di CagottoMan. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.126.59.191:28015 is its address.

What is the performance like on [ITA] Server di CagottoMan?

The last 48 hours average 129 server fps, the low being 107. At its peak it held 69,422 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,661 MB. Low fps and growing entities are the source of felt lag.

[ITA] Server di CagottoMan runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on [ITA] Server di CagottoMan. Joining requires the same protocol on your game, which Steam updates.

How reliable is [ITA] Server di CagottoMan and is it currently online?

Online at this moment: [ITA] Server di CagottoMan. 17 hours ago is when it last restarted, judging by the uptime it reports. 98% is its uptime for the last 7 full days, 164 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [ITA] Server di CagottoMan?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Slot count: 200; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which [ITA] Server di CagottoMan publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

[ITA] Server di CagottoMan appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature [ITA] Server di CagottoMan: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join [ITA] Server di CagottoMan?

Type client.connect 94.126.59.191:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Slot count: 200.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.