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RUST ANALYTICS
LIVE85,743PLY11,694SRV
QUOTE 94.130.90.204:28015 Offline checked 3d ago

PvE Testserver

moddedcarbon
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 324720365
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average164/300+36+28.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average184/225+5+2.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average42/1000−44−51.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−18−59.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average67/700−15−18.0%

Quick answers

from the figures on this page

Server Rules

How is PvE Testserver configured in terms of rules and settings?

No gather rate appears in the name of PvE Testserver. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on PvE Testserver?

A procedural map of size 4,000 with seed 324720365 runs on PvE Testserver, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of PvE Testserver?

In the top 72% of all ranked servers, PvE Testserver is #15,903 on player hours over the last seven days.

How full is PvE Testserver?

Right now, PvE Testserver is offline; the last sighting was 3 days 3 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does PvE Testserver wipe?

There are too few wipes on record for PvE Testserver to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 33 days 11 hours old.

Server Overview

What is the location of PvE Testserver?

No region is published by PvE Testserver. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.130.90.204:28015.

What Rust version is PvE Testserver running?

The version in use at PvE Testserver: Rust network protocol 2633 and build 165217, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is PvE Testserver up, and how consistent is its uptime?

PvE Testserver is down. The last time we saw it was 3 days 3 hours ago. 7 full days have passed with 66% uptime, 111 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on PvE Testserver?

Published by PvE Testserver for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

PvE Testserver appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature PvE Testserver: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to Join

What steps do I take to join PvE Testserver?

Type client.connect 94.130.90.204:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust.neospin.de.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.