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RUST ANALYTICS
LIVE33,689PLY11,451SRV
QUOTE 94.134.192.40:28015 Offline checked 4d ago

TestServer

Players · last
1/ 5
n/a24h
20% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,884
top 58%
Rank · 7d ago
–
not ranked a week ago
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average186/200−33−15.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average105/200−34−24.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average247/350+17+7.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average109/200−22−16.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average13/250−19−58.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average80/300−38−32.3%

Quick answers

from the figures on this page

Rules & Settings

How is TestServer configured in terms of rules and settings?

The name of TestServer carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on TestServer?

A procedural map runs on TestServer, created by the game.

Activity

Where does TestServer sit in the rankings?

In the top 58% of all ranked servers, TestServer is #12,884 on player hours over the last seven days.

How many players does TestServer have?

At present, TestServer is offline; the last sighting was 4 days 15 hours ago. Average players over seven days: 1; peak: 1.

Wipe Frequency

On what cycle does TestServer wipe?

No rhythm can be told for TestServer yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 22 hours.

Server Details

Where can TestServer be found?

There is no region published for TestServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.134.192.40:28015.

TestServer is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what TestServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TestServer up, and how consistent is its uptime?

Offline at this moment: TestServer. Last seen 4 days 15 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. The earliest Rust Analytics saw it was 9 October 2026.

Server Tags

How should you interpret the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TestServer?

The following Rust Analytics lists feature TestServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join TestServer?

The console route: start Rust, press F1, enter client.connect 94.134.192.40:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Slot count: 5.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.