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RUST ANALYTICS
LIVE36,134PLY11,502SRV
QUOTE 94.134.192.50:28015 Offline checked 15d ago

TestServer

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,558
top 61%
Rank · 7d ago
#12,650
1908 places down
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+1+0.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average89/200−10−9.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average380/425+89+30.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average92/200+0+0.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−8−30.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+20+28.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TestServer?

No gather rate is given in the name of TestServer. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on TestServer?

A procedural map runs on TestServer, created by the game.

Player Count

What position does TestServer hold in the server rankings?

For the last seven days, TestServer holds rank #14,558 on player hours, in the top 61% of all ranked servers.

What is the population on TestServer?

At present, TestServer is offline; the last sighting was 15 days 11 hours ago.

Wipe Schedule

When does TestServer schedule its wipes?

There are too few wipes on record for TestServer to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 39 days 14 hours.

Server Overview

What is the location of TestServer?

For TestServer, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.134.192.50:28015 is its address.

TestServer is on which Rust version?

The version in use at TestServer: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is TestServer and is it currently online?

Offline at this moment: TestServer. Last seen 15 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Tags and Rankings

How should you interpret the tags on TestServer?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TestServer publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TestServer show up in Rust Analytics lists and filters?

On Rust Analytics, TestServer matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TestServer?

Type client.connect 94.134.192.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.