Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,141 top 59%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 20/300 | ▼−12−36.7% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 24/245 | ▲+4+18.5% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 93/100 | ▲+2+2.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 5/1000 | ▼−6−56.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−4−80.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 10/700 | ▼−15−60.4% |
Quick answers
from the figures on this pageMap and Rules
How is Rust Devblog Server configured in terms of rules and settings?
No gather rate is given in the name of Rust Devblog Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, created by the game.
Player Count
What position does Rust Devblog Server hold in the server rankings?
In the top 59% of all ranked servers, Rust Devblog Server is #13,141 on player hours over the last seven days.
How full is Rust Devblog Server?
At present, Rust Devblog Server is offline; the last sighting was 29 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Wipe Cycle
When does Rust Devblog Server schedule its wipes?
No rhythm can be told for Rust Devblog Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 29 hours.
Server Info
What is the location of Rust Devblog Server?
For Rust Devblog Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 94.229.16.35:28015 is its address.
Rust Devblog Server runs which version of Rust?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Devblog Server and is it currently online?
Rust Devblog Server is down. The last time we saw it was 29 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
How should you interpret the tags on Rust Devblog Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; v2362 (Protocol): Protocol 2362: matching game versions are required to join; ptrak (Networking): The standard network layer, RakNet; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set, which Rust Devblog Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Rust Devblog Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Rust Devblog Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.
Connection
What is the process to join Rust Devblog Server?
The console route: start Rust, press F1, enter client.connect 94.229.16.35:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp50
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.