Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,955 top 72%
- Rank · 7d ago
- #16,709 ▲754 places up
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average | 492/525 | ▼−44−8.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average | 314/350 | ▼−46−12.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 151/200 | ▼−24−13.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average | 273/275 | ▼−73−21.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 36/250 | ▼−18−33.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average | 264/325 | ▼−5−1.8% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Devblog Server configured in terms of rules and settings?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.
What is the current map on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
Population
Where does Rust Devblog Server sit in the rankings?
For the last seven days, Rust Devblog Server holds rank #15,955 on player hours, in the top 72% of all ranked servers.
How many players does Rust Devblog Server have?
At present, Rust Devblog Server is offline; the last sighting was 6 days 14 hours ago. Average players over the last seven days: 0.
Wipe Frequency
When does Rust Devblog Server schedule its wipes?
The record holds too few of Rust Devblog Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 11 hours.
Server Overview
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.229.17.136:28015.
Rust Devblog Server runs which version of Rust?
The build is Rust network protocol 2362 on Windows, running on Rust Devblog Server. Joining requires the same protocol on your game, which Steam updates.
Is Rust Devblog Server up, and how consistent is its uptime?
Rust Devblog Server is down. The last time we saw it was 6 days 14 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. The earliest Rust Analytics saw it was 7 October 2026.
Tags and Rankings
How should you interpret the tags on Rust Devblog Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to connect; ptrak (Networking): RakNet, the network layer the game ships with; hil2cpp (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin, which Rust Devblog Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Devblog Server?
These Rust Analytics lists include Rust Devblog Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Connection
What steps do I take to join Rust Devblog Server?
The console route: start Rust, press F1, enter client.connect 94.229.17.136:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust
Game
gmrust
mp10
v2362
ptrak
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.