Skip to the page
RUST ANALYTICS
LIVE59,955PLY11,578SRV
QUOTE 94.229.17.136:28015 Offline checked 6d ago

Rust Devblog Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#16,709
754 places up
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average492/525−44−8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average314/350−46−12.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−24−13.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average273/275−73−21.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250−18−33.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average264/325−5−1.8%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Devblog Server configured in terms of rules and settings?

No gather rate appears in the name of Rust Devblog Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

Population

Where does Rust Devblog Server sit in the rankings?

For the last seven days, Rust Devblog Server holds rank #15,955 on player hours, in the top 72% of all ranked servers.

How many players does Rust Devblog Server have?

At present, Rust Devblog Server is offline; the last sighting was 6 days 14 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does Rust Devblog Server schedule its wipes?

The record holds too few of Rust Devblog Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 11 hours.

Server Overview

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.229.17.136:28015.

Rust Devblog Server runs which version of Rust?

The build is Rust network protocol 2362 on Windows, running on Rust Devblog Server. Joining requires the same protocol on your game, which Steam updates.

Is Rust Devblog Server up, and how consistent is its uptime?

Rust Devblog Server is down. The last time we saw it was 6 days 14 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. The earliest Rust Analytics saw it was 7 October 2026.

Tags and Rankings

How should you interpret the tags on Rust Devblog Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to connect; ptrak (Networking): RakNet, the network layer the game ships with; hil2cpp (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin, which Rust Devblog Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust Devblog Server?

These Rust Analytics lists include Rust Devblog Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

What steps do I take to join Rust Devblog Server?

The console route: start Rust, press F1, enter client.connect 94.229.17.136:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
v2362
Protocol Your game must run protocol 2362 to connect.
ptrak
Networking RakNet, the network layer the game ships with.

Other

hil2cpp
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.