Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,982 top 71%
- Rank · 7d ago
- #15,837 ▼145 places down
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 145/300 | ▲+70+93.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 193/225 | ▲+73+60.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+1.2% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 30/1000 | ▼−31−50.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 18/1000 | ▼−1−4.8% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 58/700 | ▼−1−1.7% |
Quick answers
from the figures on this pageServer Rules
How is Rust Devblog Server configured in terms of rules and settings?
No gather rate is given in the name of Rust Devblog Server. The server does not state any group limit. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is active.
Which map is played on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
Population
Where does Rust Devblog Server sit in the rankings?
For the last seven days, Rust Devblog Server holds rank #15,982 on player hours, in the top 71% of all ranked servers.
What is the population on Rust Devblog Server?
Right now, Rust Devblog Server is offline; the last sighting was 19 days 23 hours ago.
Wipe Schedule
On what cycle does Rust Devblog Server wipe?
No rhythm can be told for Rust Devblog Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 22 days.
Server Details
Where can Rust Devblog Server be found?
There is no region published for Rust Devblog Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.229.18.118:28015.
Rust Devblog Server is on which Rust version?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Rust Devblog Server and is it currently online?
No response from Rust Devblog Server. It was last seen 19 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 24 September 2026.
Tags & Filters
How should you interpret the tags on Rust Devblog Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must run protocol 2362 to connect; ptrak (Networking): Runs on RakNet, Rust's default network layer; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Rust Devblog Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Rust Devblog Server?
The following Rust Analytics lists feature Rust Devblog Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Joining the Server
What steps do I take to join Rust Devblog Server?
The console route: start Rust, press F1, enter client.connect 94.229.18.118:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.