Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,968 top 71%
- Rank · 7d ago
- #15,887 ▼1081 places down
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 27 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 126 on average | 198/300 | ▲+2+0.9% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 196/225 | ▲+7+3.5% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+1+1.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 45/1000 | ▼−61−57.4% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 15/1000 | ▼−16−51.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 55/700 | ▼−73−57.2% |
Quick answers
from the figures on this pageServer Rules
How is Rust Devblog Server configured in terms of rules and settings?
No gather rate appears in the name of Rust Devblog Server. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.
What is the current map on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, created by the game.
Activity
What position does Rust Devblog Server hold in the server rankings?
In the top 71% of all ranked servers, Rust Devblog Server is #16,968 on player hours over the last seven days.
How many players does Rust Devblog Server have?
At present, Rust Devblog Server is offline; the last sighting was 16 days 19 hours ago.
Wipe Cycle
On what cycle does Rust Devblog Server wipe?
The record holds too few of Rust Devblog Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 21 days 18 hours.
Server Details
Where can Rust Devblog Server be found?
For Rust Devblog Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 94.229.18.211:28015.
Rust Devblog Server runs which version of Rust?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Joining requires the same protocol on your game, which Steam updates.
Is Rust Devblog Server up, and how consistent is its uptime?
No response from Rust Devblog Server. It was last seen 16 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 27 September 2026.
Server Tags
How should you interpret the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): Protocol 2362: matching game versions are required to join; ptrak (Networking): The standard network layer, RakNet; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework; hil2cpp (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. Also in the tags and at the top of this page: current players, queue and world creation time.
Rust Devblog Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Rust Devblog Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connection
What steps do I take to join Rust Devblog Server?
Type client.connect 94.229.18.211:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.