Rust Devblog Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,621 top 71%
- Rank · 7d ago
- #15,837 ▲216 places up
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 24 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 20/245 | ▼−2−9.4% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+2.5% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 9/1000 | ▲+3+58.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−2−66.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−17−60.8% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 20/200 | ▲+4+25.0% |
Quick answers
from the figures on this pageRules & Settings
How is Rust Devblog Server configured in terms of rules and settings?
No gather rate is given in the name of Rust Devblog Server. A group limit is not published. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
Population
What is the rank of Rust Devblog Server?
For the last seven days, Rust Devblog Server holds rank #15,621 on player hours, in the top 71% of all ranked servers.
How many players does Rust Devblog Server have?
At present, Rust Devblog Server is offline; the last sighting was 19 days 19 hours ago.
Wipe Cycle
When does Rust Devblog Server schedule its wipes?
There are too few wipes on record for Rust Devblog Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 21 days 7 hours.
Server Details
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 94.229.24.64:28015 is its address.
Rust Devblog Server runs which version of Rust?
The build is Rust network protocol 2362 on Windows, running on Rust Devblog Server. Your game needs the same protocol to get in; Steam takes care of the update.
Is Rust Devblog Server up, and how consistent is its uptime?
Rust Devblog Server is down. The last time we saw it was 19 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 24 September 2026.
Tags and Rankings
How should you interpret the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): Protocol 2362: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself; stok (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Devblog Server?
On Rust Analytics, Rust Devblog Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Connection
What is the process to join Rust Devblog Server?
Type client.connect 94.229.24.64:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.