RustDev
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,974 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 16d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- not published players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 21/245 | ▼−1−4.9% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−0.8% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 9/1000 | ▲+3+58.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−2−66.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 12/700 | ▼−16−57.3% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average | 21/200 | ▲+5+31.2% |
Quick answers
from the figures on this pageRules & Settings
How is RustDev configured in terms of rules and settings?
No gather rate is given in the name of RustDev. A group limit is not published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC is not active.
What is the current map on RustDev?
The game generates the procedural map on RustDev.
Activity
Where does RustDev sit in the rankings?
For the last seven days, RustDev holds rank #15,974 on player hours, in the top 71% of all ranked servers.
How many players does RustDev have?
At present, RustDev is offline; the last sighting was 3 days 6 hours ago. Average players over the last seven days: 0.
Wipe Schedule
How often does RustDev wipe?
No rhythm can be told for RustDev yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 16 days old.
Server Overview
What is the location of RustDev?
There is no region published for RustDev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.229.26.182:28015.
What Rust version is RustDev running?
Rust network protocol 2362 on Windows is what RustDev runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is RustDev up, and how consistent is its uptime?
No response from RustDev. It was last seen 3 days 6 hours ago. The last 3 full days give 0% uptime, 0 hours on out of 72. First sighting by Rust Analytics: 10 October 2026.
Server Tags
What is the meaning of the tags on RustDev?
Published by RustDev for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): Protocol 2362: matching game versions are required to join; ptrak (Networking): RakNet, the network layer the game ships with; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature RustDev?
The following Rust Analytics lists feature RustDev: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Joining the Server
What is the process to join RustDev?
The console route: start Rust, press F1, enter client.connect 94.229.26.182:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.