Base Test
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 29d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 22:14 UTC29d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 311/400 | ▲+33+11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 301/400 | ▲+65+27.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 311/325 | ▼−75−19.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 277/375 | ▲+74+36.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 51/250 | ▼−10−16.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 255/400 | ▲+36+16.4% |
Quick answers
from the figures on this pageMap and Rules
How is Base Test configured in terms of rules and settings?
No gather rate appears in the name of Base Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
Activity
Where does Base Test sit in the rankings?
For the last seven days, Base Test holds rank #15,150 on player hours, in the top – of all ranked servers.
What is the population on Base Test?
At present, Base Test is offline; the last sighting was 29 days 23 hours ago.
Wipe Schedule
How does Base Test handle wipe day?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does Base Test schedule its wipes?
The record holds too few of Base Test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 29 days 23 hours old.
Server Info
What is the server location for Base Test?
For Base Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 94.246.1.148:28015 is its address.
Base Test runs which version of Rust?
Rust network protocol 2633 and build 163794 on Windows is what Base Test runs. Joining requires the same protocol on your game, which Steam updates.
How reliable is Base Test and is it currently online?
No response from Base Test. It was last seen 29 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Base Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Base Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Base Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Base Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join Base Test?
Type client.connect 94.246.1.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp2
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.