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RUST ANALYTICS
LIVE64,540PLY11,670SRV
QUOTE 94.28.145.186:28015 Offline checked 27d ago

MAP TEST

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,351
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average311/400+33+11.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average301/400+65+27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average311/325−75−19.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average277/375+74+36.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average51/250−10−16.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average255/400+36+16.4%

Quick answers

from the figures on this page

Rules & Settings

How is MAP TEST configured in terms of rules and settings?

No gather rate is given in the name of MAP TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on MAP TEST?

MAP TEST uses a procedural map, which the game generates.

Player Count

What is the rank of MAP TEST?

For the last seven days, MAP TEST holds rank #13,351 on player hours, in the top – of all ranked servers.

How many players does MAP TEST have?

Right now, MAP TEST is offline; the last sighting was 27 days 5 hours ago.

Wipe Frequency

On what cycle does MAP TEST wipe?

There are too few wipes on record for MAP TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 38 days 7 hours.

Server Overview

What is the server location for MAP TEST?

No region is published by MAP TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 94.28.145.186:28015 is its address.

MAP TEST is on which Rust version?

The version in use at MAP TEST: Rust network protocol 2633 and build 163207, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is MAP TEST up, and how consistent is its uptime?

MAP TEST is down. The last time we saw it was 27 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 16 September 2026.

Server Tags

What is the meaning of the tags on MAP TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which MAP TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does MAP TEST show up in Rust Analytics lists and filters?

On Rust Analytics, MAP TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join MAP TEST?

The console route: start Rust, press F1, enter client.connect 94.28.145.186:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build Build 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.