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RUST ANALYTICS
LIVE61,017PLY11,576SRV
QUOTE 94.31.69.206:28015 Offline checked 23d ago

LOCAL MAP TEST

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,112
no region published
Rank · 7d ago
#13,907
205 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Custom Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average503/525−33−6.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average319/350−41−11.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average156/200−19−10.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average282/275−64−18.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250−14−26.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average275/325+6+2.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LOCAL MAP TEST?

No gather rate is given in the name of LOCAL MAP TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Activity

What is the rank of LOCAL MAP TEST?

For the last seven days, LOCAL MAP TEST holds rank #14,112 on player hours, in the top – of all ranked servers.

How full is LOCAL MAP TEST?

At present, LOCAL MAP TEST is offline; the last sighting was 23 days 23 hours ago.

Wipe Schedule

On what cycle does LOCAL MAP TEST wipe?

The record holds too few of LOCAL MAP TEST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 24 days.

Server Overview

Where can LOCAL MAP TEST be found?

There is no region published for LOCAL MAP TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 94.31.69.206:28015.

LOCAL MAP TEST runs which version of Rust?

The build is Rust network protocol 2633 and build 164530 on Windows, running on LOCAL MAP TEST. Joining requires the same protocol on your game, which Steam updates.

Is LOCAL MAP TEST up, and how consistent is its uptime?

LOCAL MAP TEST is down. The last time we saw it was 23 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 20 September 2026.

Server Tags

How should you interpret the tags on LOCAL MAP TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which LOCAL MAP TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does LOCAL MAP TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LOCAL MAP TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join LOCAL MAP TEST?

The console route: start Rust, press F1, enter client.connect 94.31.69.206:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.