Test
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,996 top 71%
- Rank · 7d ago
- #14,206 ▼1790 places down
- Last wipe
- 10d ago biweekly schedule
- Next wipe
- 3d 12h Sun 18 Oct, 04:11 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 203 on average | 224/2000 | ▼−45−16.7% | |
| 2 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 200 on average | 129/2000 | ▲+2+1.6% | |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 56 on average | 75/200 | ▲+12+19.5% | |
| 4 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 51 on average | 50/100 | ▼−28−36.2% | |
| 5 | Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average | 27/250 | ▲+2+9.5% | |
| 6 | Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average | 21/200 | ▼−2−9.4% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test?
The name of Test carries no gather rate. Up to 8 players per group, which is the game's default. pve is the mode, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on Test?
Test uses a procedural map, which the game generates.
Player Count
What is the rank of Test?
In the top 71% of all ranked servers, Test is #15,996 on player hours over the last seven days.
What is the population on Test?
Right now, Test is offline; the last sighting was 10 days 7 hours ago.
Wipe Schedule
On what cycle does Test wipe?
The estimate for Test's next wipe comes from biweekly: 14 days after its last wipe. The date of its next wipe is Sunday 18 October at 04:11 UTC. 10 days 11 hours ago the current world was created. A fortnightly wipe is published in its tags.
Server Info
Where can Test be found?
No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 94.50.188.19:28015 is its address.
Test runs which version of Rust?
The version in use at Test: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Test?
Offline at this moment: Test. Last seen 10 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Test?
The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A fortnight between wipes; ^p (PvE): Player-versus-player fighting is off; the world supplies the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Test matches these lists: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Test?
The console route: start Rust, press F1, enter client.connect 94.50.188.19:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^b,^p,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp200
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.