Tin & Blood
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,490 top 70%
- Rank · 7d ago
- #15,850 ▲360 places up
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 1789661113
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 560/600 | ▲+9+1.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 436/475 | ▼−31−6.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 180/200 | ▼−22−10.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 364/375 | ▼−64−14.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 44/250 | ▼−36−45.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 330/400 | ▲+14+4.3% |
Quick answers
from the figures on this pageRules & Settings
How is Tin & Blood configured in terms of rules and settings?
No gather rate is given in the name of Tin & Blood. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Tin & Blood?
The map on Tin & Blood is procedural, size 6,000, with seed 1789661113, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What is the rank of Tin & Blood?
For the last seven days, Tin & Blood holds rank #15,490 on player hours, in the top 70% of all ranked servers.
What is the population on Tin & Blood?
Right now, Tin & Blood is offline; the last sighting was 25 days 1 hours ago.
Wipe Cycle
On what cycle does Tin & Blood wipe?
The record holds too few of Tin & Blood's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 32 days 18 hours old.
Server Overview
Where can Tin & Blood be found?
No region is published by Tin & Blood. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.64.104.175:35005.
What Rust version is Tin & Blood running?
The build is Rust network protocol 2633 and build 164530 on Linux, running on Tin & Blood. Joining requires the same protocol on your game, which Steam updates.
How reliable is Tin & Blood and is it currently online?
No response from Tin & Blood. It was last seen 25 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Tin & Blood?
Published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Tin & Blood appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Tin & Blood matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join Tin & Blood?
The console route: start Rust, press F1, enter client.connect 94.64.104.175:35005. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.