Eternal Rust | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,283 top 70%
- Rank · 7d ago
- #15,262 ▼1021 places down
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 12.11EU · groups of 5 · weekly · 69 on average | 185/250 | ▲+102+121.6% | |
| 2 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 10.11EU · groups of 5 · 59 on average | 69/150 | ▼−61−47.0% | |
| 3 | 【辐射国度】月清养老服EA · groups of 6 · 24 on average | 45/150 | ▲+14+46.7% | |
| 4 | 红果十倍/11.11号新开/爆枪/新人入门EA · groups of 6 · weekly · 15 on average | 23/200 | ▲+5+27.2% | |
| 5 | Sheri Rust Tournamentgroups of 6 · 4 on average | 1/12 | ▼−1−44.4% | |
| 6 | UV4L_PrivateServergroups of 6 · 2 on average | 2/10 | ▼−1−41.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Eternal Rust | DEV?
No gather rate is given in the name of Eternal Rust | DEV. 6 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Eternal Rust | DEV?
A procedural map runs on Eternal Rust | DEV, created by the game.
Activity
What is the rank of Eternal Rust | DEV?
For the last seven days, Eternal Rust | DEV holds rank #16,283 on player hours, in the top 70% of all ranked servers.
How full is Eternal Rust | DEV?
At present, Eternal Rust | DEV is offline; the last sighting was 13 days 22 hours ago.
Wipe Frequency
When does Eternal Rust | DEV schedule its wipes?
No rhythm can be told for Eternal Rust | DEV yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 41 days 19 hours.
Server Info
What is the location of Eternal Rust | DEV?
For Eternal Rust | DEV, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 94.66.67.0:28015.
What Rust version is Eternal Rust | DEV running?
Rust network protocol 2635 and build 168909 on Windows is what Eternal Rust | DEV runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Eternal Rust | DEV up, and how consistent is its uptime?
Eternal Rust | DEV is down. The last time we saw it was 13 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 29 October 2026.
Tags & Filters
How should you interpret the tags on Eternal Rust | DEV?
Published by Eternal Rust | DEV for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts6 (Group limit): Team size caps at 6; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Eternal Rust | DEV appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Eternal Rust | DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What is the process to join Eternal Rust | DEV?
The console route: start Rust, press F1, enter client.connect 94.66.67.0:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
mp100
ts6
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.