Eternal Rust | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,348 top 69%
- Rank · 7d ago
- #15,173 ▼175 places down
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 12.11EU · groups of 5 · weekly · 69 on average | 185/250 | ▲+102+121.6% | |
| 2 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 10.11EU · groups of 5 · 59 on average | 69/150 | ▼−61−47.0% | |
| 3 | 【辐射国度】月清养老服EA · groups of 6 · 24 on average | 45/150 | ▲+14+46.7% | |
| 4 | 红果十倍/11.11号新开/爆枪/新人入门EA · groups of 6 · weekly · 15 on average | 23/200 | ▲+5+27.2% | |
| 5 | Sheri Rust Tournamentgroups of 6 · 4 on average | 1/12 | ▼−1−44.4% | |
| 6 | UV4L_PrivateServergroups of 6 · 2 on average | 2/10 | ▼−1−41.5% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Eternal Rust | DEV?
No gather rate is given in the name of Eternal Rust | DEV. Group size is capped at 6 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Eternal Rust | DEV?
The game generates the procedural map on Eternal Rust | DEV.
Player Count
What is the rank of Eternal Rust | DEV?
For the last seven days, Eternal Rust | DEV holds rank #15,348 on player hours, in the top 69% of all ranked servers.
How full is Eternal Rust | DEV?
At present, Eternal Rust | DEV is offline; the last sighting was 21 days 17 hours ago.
Wipe Frequency
How often does Eternal Rust | DEV wipe?
There are too few wipes on record for Eternal Rust | DEV to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. Its world now is 41 days 19 hours old.
Server Details
Where can Eternal Rust | DEV be found?
There is no region published for Eternal Rust | DEV. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.67.123.111:28015 is its address.
What Rust version is Eternal Rust | DEV running?
Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV runs. Joining requires the same protocol on your game, which Steam updates.
Is Eternal Rust | DEV up, and how consistent is its uptime?
Offline at this moment: Eternal Rust | DEV. Last seen 21 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 21 October 2026.
Tags & Filters
What is the meaning of the tags on Eternal Rust | DEV?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts6 (Group limit): 6 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Eternal Rust | DEV publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Eternal Rust | DEV show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Eternal Rust | DEV: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
How can I connect to Eternal Rust | DEV?
Type client.connect 94.67.123.111:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.