Eternal Rust | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #17,036 top 71%
- Rank · 7d ago
- #12,658 ▼4378 places down
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 6 max players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 31 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 12.11EU · groups of 5 · weekly · 69 on average | 185/250 | ▲+102+121.6% | |
| 2 | SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 10.11EU · groups of 5 · 59 on average | 69/150 | ▼−61−47.0% | |
| 3 | 【辐射国度】月清养老服EA · groups of 6 · 24 on average | 45/150 | ▲+14+46.7% | |
| 4 | 红果十倍/11.11号新开/爆枪/新人入门EA · groups of 6 · weekly · 15 on average | 23/200 | ▲+5+27.2% | |
| 5 | Sheri Rust Tournamentgroups of 6 · 4 on average | 1/12 | ▼−1−44.4% | |
| 6 | UV4L_PrivateServergroups of 6 · 2 on average | 2/10 | ▼−1−41.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Eternal Rust | DEV?
No gather rate appears in the name of Eternal Rust | DEV. The maximum group size is 6 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
Which map is played on Eternal Rust | DEV?
The game generates the procedural map on Eternal Rust | DEV.
Activity
What position does Eternal Rust | DEV hold in the server rankings?
In the top 71% of all ranked servers, Eternal Rust | DEV is #17,036 on player hours over the last seven days.
How many players does Eternal Rust | DEV have?
At present, Eternal Rust | DEV is offline; the last sighting was 10 days 4 hours ago.
Wipe Cycle
When does Eternal Rust | DEV schedule its wipes?
There are too few wipes on record for Eternal Rust | DEV to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. Its world now is 41 days 19 hours old.
Server Details
What is the server location for Eternal Rust | DEV?
For Eternal Rust | DEV, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 94.67.52.225:28015 is its address.
Eternal Rust | DEV is on which Rust version?
The version in use at Eternal Rust | DEV: Rust network protocol 2635 and build 168909, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Eternal Rust | DEV?
Offline at this moment: Eternal Rust | DEV. Last seen 10 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 31 October 2026.
Tags & Filters
What is the meaning of the tags on Eternal Rust | DEV?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts6 (Group limit): 6 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Eternal Rust | DEV publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Eternal Rust | DEV show up in Rust Analytics lists and filters?
These Rust Analytics lists include Eternal Rust | DEV: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
How can I connect to Eternal Rust | DEV?
Type client.connect 94.67.52.225:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^o^z
Game
gmrust
mp100
ts6
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.