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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 94.78.215.196:28015 Offline checked 14d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,832
top 70%
Rank · 7d ago
#15,586
1246 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average487/500−3−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average327/300+19+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−6−3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average243/225−54−18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−15−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average258/300+14+5.7%

Quick answers

from the figures on this page

Rules & Settings

How is TEST configured in terms of rules and settings?

The name of TEST carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on TEST?

A procedural map runs on TEST, created by the game.

Activity

Where does TEST sit in the rankings?

In the top 70% of all ranked servers, TEST is #16,832 on player hours over the last seven days.

What is the population on TEST?

At present, TEST is offline; the last sighting was 14 days ago.

Wipe Cycle

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days.

Server Info

What is the server location for TEST?

No region is published by TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 94.78.215.196:28015 is its address.

What Rust version is TEST running?

The version in use at TEST: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is TEST and is it currently online?

TEST is down. The last time we saw it was 14 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

TEST appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TEST?

The console route: start Rust, press F1, enter client.connect 94.78.215.196:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.