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RUST ANALYTICS
LIVE84,395PLY11,733SRV
QUOTE 95.156.213.168:10100 Offline checked 8d ago

Future SOLO

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,950
top 71%
Rank · 7d ago
#7,110
8840 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 6738
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average496/550+45+10.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average440/475−10−2.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average254/275−24−8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average408/450−8−1.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−27−36.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average361/450+30+9.0%

Quick answers

from the figures on this page

Server Rules

How is Future SOLO configured in terms of rules and settings?

No gather rate is given in the name of Future SOLO. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Future SOLO?

A procedural map of size 3,500 with seed 6738 runs on Future SOLO, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Future SOLO sit in the rankings?

In the top 71% of all ranked servers, Future SOLO is #15,950 on player hours over the last seven days.

What is the population on Future SOLO?

Right now, Future SOLO is offline; the last sighting was 8 days 17 hours ago.

Wipe Schedule

When does Future SOLO schedule its wipes?

The record holds too few of Future SOLO's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 17 hours old.

Server Info

What is the location of Future SOLO?

For Future SOLO, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.156.213.168:10100.

What Rust version is Future SOLO running?

Rust network protocol 2634 and build 166652 on Windows is what Future SOLO runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Future SOLO and is it currently online?

Offline at this moment: Future SOLO. Last seen 8 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 October 2026.

Tags and Rankings

How should you interpret the tags on Future SOLO?

Published by Future SOLO for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Future SOLO show up in Rust Analytics lists and filters?

On Rust Analytics, Future SOLO matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join Future SOLO?

Type client.connect 95.156.213.168:10100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.