Future SOLO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,950 top 71%
- Rank · 7d ago
- #7,110 ▼8840 places down
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 6738
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 496/550 | ▲+45+10.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 440/475 | ▼−10−2.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 254/275 | ▼−24−8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 408/450 | ▼−8−1.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 47/250 | ▼−27−36.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 361/450 | ▲+30+9.0% |
Quick answers
from the figures on this pageServer Rules
How is Future SOLO configured in terms of rules and settings?
No gather rate is given in the name of Future SOLO. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Future SOLO?
A procedural map of size 3,500 with seed 6738 runs on Future SOLO, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does Future SOLO sit in the rankings?
In the top 71% of all ranked servers, Future SOLO is #15,950 on player hours over the last seven days.
What is the population on Future SOLO?
Right now, Future SOLO is offline; the last sighting was 8 days 17 hours ago.
Wipe Schedule
When does Future SOLO schedule its wipes?
The record holds too few of Future SOLO's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 days 17 hours old.
Server Info
What is the location of Future SOLO?
For Future SOLO, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.156.213.168:10100.
What Rust version is Future SOLO running?
Rust network protocol 2634 and build 166652 on Windows is what Future SOLO runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Future SOLO and is it currently online?
Offline at this moment: Future SOLO. Last seen 8 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 3 October 2026.
Tags and Rankings
How should you interpret the tags on Future SOLO?
Published by Future SOLO for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Future SOLO show up in Rust Analytics lists and filters?
On Rust Analytics, Future SOLO matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join Future SOLO?
Type client.connect 95.156.213.168:10100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8
Game
gmvanilla
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
