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RUST ANALYTICS
LIVE52,528PLY11,640SRV
QUOTE 95.167.183.164:28015 Offline checked 23d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,515
no region published
Rank · 7d ago
#10,189
5326 places down
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average225/275+23+11.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average216/275+72+50.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average361/350−50−12.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average187/250+68+57.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average37/250+2+4.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average177/275+48+37.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

The name of TEST carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TEST?

The game generates the procedural map on TEST.

Population

Where does TEST sit in the rankings?

In the top – of all ranked servers, TEST is #15,515 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 23 days 8 hours ago.

Wipe Cycle

How often does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 23 days 12 hours.

Server Overview

Where can TEST be found?

No region is published by TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 95.167.183.164:28015.

What Rust version is TEST running?

Rust network protocol 2633 and build 164530 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

Offline at this moment: TEST. Last seen 23 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 20 September 2026.

Server Tags

How should you interpret the tags on TEST?

Published by TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): Build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TEST?

Type client.connect 95.167.183.164:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build Build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.