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RUST ANALYTICS
LIVE56,435PLY11,628SRV
QUOTE 95.188.75.202:28015 Online checked 6m ago

BIPfR

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,776
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 12345
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average257/325+17+7.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average254/325+69+37.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average324/350−78−19.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average232/300+70+43.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−3−5.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average201/350+38+23.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on BIPfR?

No gather rate appears in the name of BIPfR. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

What is the current map on BIPfR?

BIPfR uses a procedural map of size 3,000 with seed 12345, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of BIPfR?

For the last seven days, BIPfR holds rank #15,776 on player hours, in the top 71% of all ranked servers.

What is the population on BIPfR?

0 of 50 slots on BIPfR are filled right now. Average players over seven days: 0; peak: 1.

Wipe Cycle

On what cycle does BIPfR wipe?

There are too few wipes on record for BIPfR to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 10 hours ago the current world was created.

Server Info

Where can BIPfR be found?

For BIPfR, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 95.188.75.202:28015.

Is BIPfR performing well?

The last 48 hours average 125 server fps, the low being 79. 46,657 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,199 MB. Low fps and growing entities are the source of felt lag.

What Rust version is BIPfR running?

Rust network protocol 2634 and build 167398 on Linux is what BIPfR runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of BIPfR?

BIPfR is up. It is taking players now. 3 days 9 hours ago is when it last restarted, judging by the uptime it reports. The last 2 full days give 100% uptime, 48 hours on out of 48. First sighting by Rust Analytics: 10 October 2026.

Server Tags

How should you interpret the tags on BIPfR?

These tags are published by BIPfR and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature BIPfR?

These Rust Analytics lists include BIPfR: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to BIPfR?

Type client.connect 95.188.75.202:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.