BIPfR
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,776 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 12345
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 257/325 | ▲+17+7.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 254/325 | ▲+69+37.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average | 324/350 | ▼−78−19.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 232/300 | ▲+70+43.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−3−5.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 201/350 | ▲+38+23.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on BIPfR?
No gather rate appears in the name of BIPfR. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.
What is the current map on BIPfR?
BIPfR uses a procedural map of size 3,000 with seed 12345, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What is the rank of BIPfR?
For the last seven days, BIPfR holds rank #15,776 on player hours, in the top 71% of all ranked servers.
What is the population on BIPfR?
0 of 50 slots on BIPfR are filled right now. Average players over seven days: 0; peak: 1.
Wipe Cycle
On what cycle does BIPfR wipe?
There are too few wipes on record for BIPfR to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 3 days 10 hours ago the current world was created.
Server Info
Where can BIPfR be found?
For BIPfR, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 95.188.75.202:28015.
Is BIPfR performing well?
The last 48 hours average 125 server fps, the low being 79. 46,657 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,199 MB. Low fps and growing entities are the source of felt lag.
What Rust version is BIPfR running?
Rust network protocol 2634 and build 167398 on Linux is what BIPfR runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of BIPfR?
BIPfR is up. It is taking players now. 3 days 9 hours ago is when it last restarted, judging by the uptime it reports. The last 2 full days give 100% uptime, 48 hours on out of 48. First sighting by Rust Analytics: 10 October 2026.
Server Tags
How should you interpret the tags on BIPfR?
These tags are published by BIPfR and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature BIPfR?
These Rust Analytics lists include BIPfR: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to BIPfR?
Type client.connect 95.188.75.202:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.