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RUST ANALYTICS
LIVE47,948PLY11,532SRV
QUOTE 95.27.31.80:28015 Offline checked 16h ago

TEST

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,886
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
20h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
0123413:0014:0015:0016:0017:0018:00Wiped Wed 14 Oct, 13:37 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average315/350−163−34.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average192/200−107−35.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average139/200−18−11.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average208/225−28−11.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average41/250+11+35.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average215/250−34−13.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TEST?

No gather rate appears in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on TEST?

The game generates the procedural map on TEST.

Population

What is the rank of TEST?

For the last seven days, TEST holds rank #15,886 on player hours, in the top 72% of all ranked servers.

How full is TEST?

Right now, TEST is offline; the last sighting was 16 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 20 hours.

Server Overview

What is the location of TEST?

No region is published by TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.27.31.80:28015.

TEST runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on TEST. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TEST?

TEST is down. The last time we saw it was 16 hours ago. First sighting by Rust Analytics: 14 October 2026.

Server Tags

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

TEST appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 95.27.31.80:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.