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RUST ANALYTICS
LIVE49,001PLY11,601SRV
QUOTE 95.27.37.21:28015 Offline checked 5d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average205/225+21+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average169/225+55+47.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average393/400−22−5.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average158/200+53+49.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average133/225+36+37.8%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

No gather rate is given in the name of TEST. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TEST?

The game generates the procedural map on TEST.

Player Count

Where does TEST sit in the rankings?

For the last seven days, TEST holds rank #15,977 on player hours, in the top 71% of all ranked servers.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 5 days 5 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does TEST schedule its wipes?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was created.

Server Details

What is the location of TEST?

There is no region published for TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 95.27.37.21:28015.

TEST is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Windows, running on TEST. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TEST?

TEST is down. The last time we saw it was 5 days 5 hours ago. The last 5 full days give 0% uptime, 0 hours on out of 120. 8 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TEST show up in Rust Analytics lists and filters?

These Rust Analytics lists include TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to TEST?

Type client.connect 95.27.37.21:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.